About the Institute for Digital Communication Environments (IDCE)
The job market of visual communication has changed a lot over the last few decades. An increasing number of our alumni and alumnae are now working as UX/UI designers, earning a living from content creation for social media, specializing in the visualization of large amounts of data, and work in various roles at media agencies or successfully promote their own studio via digital-communication channels. The digitalization that has been taking place in the field of visual communication since the mid 1980s is far from complete though, even considering the latest developments in generative AI platforms.
The digitization of production tools for analogue communication already triggered an initial wave of democratization in communication media. The commercial availability of authoring programmes in the late 1980s enabled designers to independently develop digital tools for the first time. The commercialization of the World Wide Web shortly afterwards further expanded access to communication channels. Technologies such as augmented and virtual reality have further expanded the spectrum of visual media. Lastly, AI platforms for automated image generation now represent the latest step which, once again, significantly simplifies access to the production of visual messages.
Each of these technological developments once again raised the question of the professional competence that distinguishes our graduates though: what kind of social contribution do visual communicators have to make nowadays – and how can education impart a contemporary, professional profile of their competences?
The following areas can be outlined:
Given the increasing speed of technological developments, it is futile to try and integrate all current innovations in their entirety into a curriculum. Instead, students should be taught to independently deal with technological aspects that are not yet foreseeable at the time of their studies. On the other hand, technological innovations offer the opportunity to divert them from their intended purpose and, thus, also to take a critical look at them. The protected environment of universities is particularly well suited for this, as experimental approaches or technical agility play a decisive role in both educational programmes and research projects. This brings us to a second professional skill that can be summarized under the term of creativity. This refers not only to the surprising use of new technologies, but to communication in general.
If you succeed in conveying a new perspective on a topic by interpreting the world we live in – which includes technology – you will be sure to grab people's attention. The ability to develop truly communicative messages that have a surprising effect is a key professional skill of our graduates. This can be called design competence (or aesthetic competence). It remains to be seen whether and to what extent AI will be able to challenge this competence. Plus, analytical skills can be identified as the counterpart to design competence, and is just as crucial. In order to develop ethically acceptable, socially relevant, and sustainable communication measures, designs, texts, or programmes have to be analyzed as to their impact before they are published. This ability can be described as analytical skills. All three broadly outlined areas of competence – (1) technological agility, (2) design competence, and (3) analytical skills – will have to be further differentiated when developing a curriculum.
Technological agility requires an understanding of the fundamental principles of digitality, interaction, and time-based media. Design competence is based on creative experience, visual sensitivity, and the ability to deal with ambiguities in open-ended processes. Analytical skills, in turn, are closely linked to a broad general education – including media, image and design history as well as aspects of anthropology, psychology, philosophy, business administration, and linguistic expressiveness or eloquence.
Three years have already gone by since we drew conclusions from our observations of the ongoing changes in the practice of visual communication. The renaming of the Institute (IDCE), the revision of the curricula and the strengthening of the teaching staff with lecturers focusing on digital communication have been implemented step by step and are having an impact on the scope of our thesis projects. The design of the thesis catalogue as an e-publication also shows the reorientation of the Institute. It is an expression of the continuous process of analyzing the actual practice of communication – a process in which education not only aims to react to digital innovations, but also has to critically reflect on them and thus have influence on them.